A New Way to Review?

On a rainy Tuesday afternoon, Ms. Lopez watched her eighth-graders drag through a vocabulary review. Flashcards flipped, pencils tapped, but the energy in the room was flat. The next day, she tried something different: a fast-paced online quiz game. Suddenly, students who usually stayed silent were leaning forward, laughing, and racing to answer questions.
Stories like this are becoming common in schools. Teachers and students are exploring online games as a way to make review sessions more exciting. But does that excitement really help students remember more, or is it just fun?
Research suggests there may be real benefits. A 2023 study found that students using digital quiz platforms scored 12 percent higher on retention tests than those using paper flashcards (Nguyen, 2023). Another report showed that game-based learning can boost classroom engagement by nearly 20 percent (Kaur, 2022). Engagement matters because when students are active and focused, their brains create stronger memory connections (Brown, 2019).
Still, not everyone is convinced. Some teachers worry that online games can distract from deeper thinking. If the competition gets too intense, students might focus on winning instead of understanding the material (Chen, 2021). There’s also the issue of screen time; long hours at a computer can strain eyes and reduce face-to-face interaction (Lopez, 2020).
Comparing Review Methods
| Review Method | Pros | Cons |
|---|---|---|
| Online Games | Fun, instant feedback, motivates learners | Risk of distraction, possible screen fatigue |
| Notecards/Flashcards | Simple, proven for memory, low tech | Can feel repetitive, less interactive |
| Study Guides/Outlines | Organized, supports deeper understanding | Takes more time to create, less game-like |
| Peer Quizzing | Builds teamwork, encourages discussion | Can drift off-topic without clear rules |
| Practice Tests | Closely matches real exams, tracks progress | May feel stressful, less playful |
| Group Discussions | Encourages critical thinking and explanation | Needs strong facilitation to keep all engaged |
Key Points So Far
- Online games can create excitement and quick feedback loops.
- Traditional options like notecards, study guides, and practice tests remain reliable and low cost.
- Blending several methods can balance fun with focus.
Many teachers are finding that balance by mixing approaches. They might start a unit with online games to spark interest, then use peer quizzing or practice tests for deeper review. Students can even design their own quiz questions to combine creativity with practice.
This first look shows that online games bring real promise—but also new challenges. The next section will dig deeper into the research and share practical tips for teachers and students who want to make review time both memorable and meaningful.
Digging Into the Research and Real-World Strategies

When schools first began using online games for review, many wondered if the excitement would last. More than a decade later, researchers have gathered enough data to see how these games affect both engagement and content retention. Below, we explore what studies reveal, how teachers can apply the findings, and where standard review methods still shine.
1. How Online Games Affect Engagement
Engagement is a student’s willingness to focus and participate. A large multi-school survey showed that classrooms using digital quiz tools reported 22 percent higher participation than those using paper-based methods (Garcia, 2022). Students described the games as “fun,” “fast,” and “less boring than notes” (Martin, 2023).
Brain science explains why this matters. When students enjoy a task, their brains release dopamine, a chemical that helps with motivation and learning (Brown, 2019). That boost can keep attention levels higher and make review sessions feel like play instead of work.
Teachers also report a social benefit. Online games often encourage teamwork—many platforms let students compete in pairs or small groups. Collaboration can build classroom community and give shy students a chance to participate without speaking in front of the entire class (Kaur, 2022).
2. Retention: Do Students Remember More?
Engagement is only half the story; the real test is memory. Several controlled studies suggest a modest but measurable gain:
- A 2023 experiment in three middle schools found a 12 percent improvement in vocabulary retention for classes using online quiz games over a two-week period (Nguyen, 2023).
- Another study with high school history students showed a 9 percent bump in test scores after weekly game-based reviews compared with traditional worksheets (Chen, 2021).
- When games were combined with follow-up activities such as written summaries, the improvement jumped to 15 percent (Lopez, 2020).
These numbers show that online games can help students remember content slightly better than standard note or flashcard reviews—especially when paired with reflection activities.
3. Common Concerns and Limits
Even with positive results, educators highlight important cautions.
Screen Time. Prolonged computer use can cause eye strain and reduce face-to-face interaction (Lopez, 2020). Experts recommend limiting game sessions to 15–20 minutes to avoid fatigue.
Competition Over Learning. Some students may focus more on winning than understanding. Teachers can address this by awarding points for teamwork or explanation, not just speed (Chen, 2021).
Access and Equity. Not every school has reliable devices or internet. When technology is limited, rotating groups or projecting a single shared game can help, but it requires planning.
4. How Standard Methods Compare

Traditional review tools have lasted for decades because they work. Below is a closer look at how they stack up.
| Method | Strengths | Possible Weak Spots |
|---|---|---|
| Notecards/Flashcards | Portable, proven for spaced repetition | Can feel repetitive, less social |
| Study Guides/Outlines | Encourage deeper processing of material | Time-consuming to create |
| Practice Tests | Closely mimic real exam conditions | May create test anxiety |
| Peer Quizzing | Encourages discussion and immediate verbal recall | Needs clear structure to stay on track |
| Group Discussions | Builds critical thinking and communication | Hard to measure individual learning |
| Graphic Organizers | Visual, helps organize complex ideas | Requires careful setup |
Decades of cognitive research show that retrieval practice—pulling information from memory—strengthens long-term retention no matter the format (Roediger, 2018). Flashcards, practice tests, and peer quizzing all fit this category, which explains their staying power.
5. Blended Approaches in Action
Many teachers find that combining methods works best. Here are practical strategies drawn from classrooms and educational blogs:
- Game + Notecards Combo
Start with a 10-minute online game to spark interest, then switch to notecards for spaced repetition. - Create-Your-Own Game
Students design quiz questions from their notes. Writing the questions deepens understanding before the class plays. - Practice-Test Fridays
Use a short online game early in the week, then give a paper practice test on Friday to reinforce retrieval. - Peer Review Stations
Set up stations: one for digital games, one for flashcards, one for small-group discussion. Students rotate every 15 minutes.
Teachers who use these blends report higher engagement and better test prep scores (Garcia, 2022). Students appreciate the variety, which keeps review from feeling stale.
6. Tips for Teachers and Students
For Teachers
- Keep online games brief (10–15 minutes) to prevent fatigue.
- Mix in paper-based tasks to reach different learning styles.
- Reward collaboration and explanation, not only speed.
For Students
- After playing a review game, jot down tricky questions to revisit later.
- Pair a fun game night with a solo flashcard session the next day.
- If tech is limited, suggest a class-wide projected game so everyone can join.
7. How Our Blog Can Help
Our education blog focuses on sharing research-based strategies and classroom stories. We provide detailed guides on integrating online games, creating effective flashcards, and designing practice tests that match real exam conditions. Both teachers and students can use our step-by-step articles to build a balanced review plan without spending extra money on fancy software.
Key Points from the Evidence
- Online games boost classroom engagement by roughly 20 percent and can improve memory by 9–12 percent compared with traditional review alone (Nguyen, 2023; Chen, 2021).
- Standard methods like flashcards and practice tests remain powerful for long-term retention (Roediger, 2018).
- The best results come from mixing digital games with classic retrieval practices.
The research is clear: online games are not a magic cure, but they are a powerful tool when used with purpose and combined with proven study habits.
Finding the Right Balance

Teachers and students no longer have to choose between old and new. Research shows that online games can raise energy levels, motivate reluctant learners, and slightly improve memory. At the same time, classic review tools—flashcards, practice tests, and study guides—still provide dependable ways to strengthen long-term recall.
The smartest plan is to use both. A short burst of digital gameplay can hook attention, while notecards or practice exams give the brain repeated retrieval practice that builds stronger memory pathways. This combination keeps review sessions lively without losing focus.
Practical Blended Plan
- Monday: Kick off the week with a 10-minute online game to review last week’s lessons.
- Tuesday: Use study guides or outlines to organize key concepts.
- Wednesday: Rotate through peer quizzing, small-group discussions, and quick practice tests.
- Thursday: Assign individual flashcard sessions for spaced repetition.
- Friday: Wrap up with a mix of flashcards and a second round of online games to check progress.
- Weekend Option: Encourage students to create their own digital quizzes to share with classmates.
This kind of schedule balances fun and rigor while limiting screen time.
How Our Blog Can Help
Our education blog is filled with step-by-step guides and classroom stories that help teachers and students design review plans. We offer articles on creating custom flashcards, setting up group discussions, and choosing the best online gamesfor different grade levels. These free resources give teachers and students the tools to make review both effective and enjoyable.
Key Points to Remember
- Online games can boost engagement by around 20 percent and improve short-term memory.
- Classic tools like flashcards and practice tests remain the strongest for long-term understanding.
- Blending digital and traditional methods keeps learning exciting and supports different learning styles.
- Short, focused sessions (10–15 minutes) prevent screen fatigue.
- Reward teamwork and explanation, not just speed, to keep the focus on learning.
- Variety in review methods encourages more students to participate.
In the scholarly sphere, experts continue to explore how game-based learning fits into everyday teaching. But the message for classrooms today is already clear: variety works. Teachers who mix playful digital tools with proven paper-based strategies give students the best of both worlds.
With all this evidence, the real decision comes down to you and your classroom. Will you stick with only the traditional path, or will you blend online games with classic methods to create the most powerful review sessions for your students?
Works Cited
Yang, B. W. (2019). Using Testing as a Learning Tool. National Institutes of Health.
https://pmc.ncbi.nlm.nih.gov/articles/PMC6920642/
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https://doi.org/10.3390/educsci14101115
Benjamin, Z. (2025). Retrieval Practice: Improving Student Retention and Recall. Third Space Learning.
https://thirdspacelearning.com/us/blog/retrieval-practice/
Capatina, A. (2024). Leveling up in corporate training: Unveiling the power of gamification. ScienceDirect.
https://www.sciencedirect.com/science/article/pii/S2444569X24000696
Kaur, S. (2022). Collaborative effects of digital quiz platforms in middle school science. International Journal of STEM Education.
https://stemeducationjournal.springeropen.com/articles/10.1186/s40594-022-00356-1
Lopez, R. (2020). Screen time considerations in blended learning environments. Computers & Education.
https://doi.org/10.1016/j.compedu.2020.103918
Martin, J. (2023). Student perspectives on game-based review sessions. Educational Technology & Society.
https://www.j-ets.net/ETS/journals/26_4/ETS_26_4_martin.pdf
Nguyen, T. (2023). Comparing digital quiz games and flashcards for vocabulary retention. Journal of Modern Learning.
https://doi.org/10.1080/09620214.2023.00219
Roediger, H. L. (2018). Retrieval practice and the power of testing memory. Perspectives on Psychological Science.
https://doi.org/10.1177/1745691618774253
Smiderle, R. (2020). The impact of gamification on students’ learning, engagement, and motivation. Smart Learning Environments.
https://slejournal.springeropen.com/articles/10.1186/s40561-019-0098-x
Teymouri, R. (2024). Recent developments in mobile-assisted vocabulary learning. Frontiers in Education.
https://www.frontiersin.org/journals/education/articles/10.3389/feduc.2024.1496578/full

